﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameJamKingdom
{
    public abstract class State
    {
        abstract public void Initialize(Game1 cGame);
        abstract public void Update(Game1 cGame, GameTime gameTime);
        abstract public void Draw(SpriteBatch spriteBatch);
    }
}
